Blackbird Interactive

Blackbird Interactive is an independent video game development studio based in Vancouver, British Columbia, Canada. Founded in 2007 and operational since 2010, the studio was established by veterans from Electronic Arts and Relic Entertainment, including CEO Rob Cunningham and Chief Creative Officer Jon Aaron Kambeitz. The company focuses on creating immersive and engaging interactive experiences, particularly in the real-time strategy (RTS) genre. Notable projects from Blackbird Interactive include *Homeworld: Deserts of Kharak*, a prequel to the original *Homeworld* series, and *Hardspace: Shipbreaker*, which centers on space salvage operations. The studio collaborates with industry partners, such as Gearbox Software, to enhance its game development capabilities. With around 136 employees and estimated revenues of $39.4 million, Blackbird Interactive is recognized as a significant contributor to the video game industry, delivering high-quality, story-driven games to a global audience.

Computer Games Vancouver, Canada Founded 2007 ~108 employees

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Employees
108
0% in the 3 months to Jun 2025
Revenue / employee
$64.8K
Revenue ~$7M
12-month attrition
40.2%
Tech: 45.8%
H1B sponsor
NA

Headcount trend

Blackbird Interactive went from 223 employees in Jul 2023 to 108 in Jun 2025. Jan to Jun 2025: 5 people joined, 8 left.

Headcount data through Jun 2025

Org structure

Headcount by department

Other57
Engineering25
Design17
Operations4
Finance3
Sales1
Marketing1

Blackbird Interactive FAQ

How many employees does Blackbird Interactive have?

Blackbird Interactive has about 108 employees, unchanged over the 3 months to Jun 2025.

What is Blackbird Interactive's revenue per employee?

Blackbird Interactive makes about $65K in revenue per employee, based on $7M annual revenue and 108 employees.

Data from Company Prospectus, DOL LCA disclosures, WARN notices and 6figr salary profiles.